![]() Still, you can give them mohawks and hotpants. The minimalistic pixel art of the first game has been replaced with vibrant colours and characters on the wrong side of grotesque. So what’s new with Nidhogg 2 that separates it from the original? Nothing much, other than the art style which appears to have divided opinion. It’s a two button fighter, yet it’s more engaging than some 6 button fighters. It’s a testament to the game design that Nidhogg offered the depth and strategy of a regular fighting game without the barrier of execution that stops lower level players from enjoying the game fully. If you can understand the range of your attacks and know when to strike, you’ll have a better chance of winning. However, if you go a little deeper, the game is built around positioning, pokes and footsies, whilst switching between high, middle and low stances to find an opening in your opponent’s defense. At its base level, it’s a frantic battle to defeat your opponent and run like a madman towards the inevitable swallowing. The old cliche of “easy to pick up, hard to master” rang true with Nidhogg. Whoever gets the last kill is allowed to progress towards the ultimate goal of being devoured by the Níðhöggr located on the opposing player’s side of the screen. Both players are given rapiers and must battle to the death. ![]() If you are unfamiliar with the original Nidhogg, it was a 2D weapon based fighter best described as a cross between fencing and Red Rover. A bonkers first impression for a bonkers game. ![]() That was my personal introduction to the world of Nidhogg a random video from the Canadian YouTuber’s Super Best Friends Play, where they’d chant the above any time the winner was swallowed by the titular creature. “GET THE DICK! GET THE DICK! GET THE DICK!”. ![]()
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